
Papers, Please
Makes you play out what enforcing rules gradually turns into.
- Studio
- Lucas Pope
- Year
- 2013
- Played
- 12 hours
- Platform
- PC
The mechanic is simple: check documents, find the inconsistency, stamp. But a new rule arrives every day and the checklist stops fitting in your head.
What disturbed me was that at some point I started checking fields rather than people. That is precisely what it is about.
It is the example I use when explaining how layers of rules accumulate in software until nobody knows the whole system.